Ghost Tarot Communication 004
The Game
Three of Ghosts is a cooperative, survival horror game with a focus on exploration and intense encounters. Outside of miniature casting, Three of Ghosts is essentially a solo project with 0 budget. I have always had big aspirations for the setting and the game, doing far more by myself than is probably sensible. I wanted the project to appear as if it was bigger than what one person could achieve, and on occasion this has proven to be true. I have had to be honest with myself about what is possible, what's best for the project and what's exciting to me as a designer. So I have been making some big changes to the project.
The Monolith
When I first started designing Three of Ghosts, I imagined it as a massive boxed game I would take to Kickstarter. Hundreds of cards and tokens, supported by a quality resin miniatures line to help pay for its development. Over time however I became exhausted with this idea. I didn't want the game to be another 50 hour campaign game sitting on people's shelves never seeing the light of day. Additionally the cost of creating such a game has skyrocketed in the last few years.
I decided to start from scratch, distilling everything down into something that could be played more like a pen and paper RPG, with just a book or two, some tokens and a few sheets of paper, whilst hopefully retaining all of the systems and content I had already made.
This new format takes up far less room on a shelf and table, is incredibly quick to set up and pack away, has no need for hundreds of cards and tokens as everything is handled on the sheets/books, and is (in theory) entirely print and play. Following are some images of a mock-up of the game as it currently stands:
A Closer Look
So now for a quick overview of how the game currently plays. You begin by assembling your Coterie, briefly exploring each Ghost’s past then signing a contract with the Coven lifebrokers before finally leaving for the Citeka Graveyard tombsite.
The game is still a ways off from being finished (there's hundreds of illustrations, graphics and play-tests ahead of me yet) but I'm finally happy with the system and so I feel like it's finally coming together. If you would be interested in playtesting Three of Ghosts, sign up to my newsletter HERE as later in the year I will put out an email asking for people to help play-test the game.
Thanks for reading, and thank you to everyone who has bought a miniature, every single one means a lot.
- Sam